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Fourth Energy

Multi-platform visual novel game conceptualized using React Native and built in a weekend with RPG Maker MV for the Ludum Dare 49 game jam. Theme: Unstable.

React Native Concept Demo

Download for Windows, Mac, or play in browser

Google Play for Android Tablets

Apple App Store for iPads and macOS

John Gale: Programmer and Story Writer

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Ant Town

Welcome to Ant Town, stranger! Help the ants in town dig deeper and deeper to expand their city.

Made for the Ludum Dare 48 game jam where the theme was Deeper and Deeper. I rebuilt much of the game's logic after the jam in JavaScript.

Click here to play in your browser or download for free on itch.io!

John Gale: Lead Designer

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Pandemic Me

What pieces of yourself have you lost to the COVID pandemic? What have you found about yourself in quarantine?

Made by Team Zorigami for the 2021 Global Game Jam where the theme was Lost and Found.

Click here to play in your browser or download for free on itch.io!

John Gale: Programmer and Game Designer

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Kaiju Kountdown

Ludum Dare 47 game made in 72 hours using RPG Maker MV. An accident at the nuclear research facility creates a giant monster and a disruption in spacetime that causes time to loop the same 24-hour period over and over. Players control the monster as you try to destroy as many buildings, squash as many squad cars, and survive as many loops as possible.

Click here to play in your browser or download for free on itch.io!

John Gale: Lead Designer, Programmer

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Home Is Where I Hate Myself

 

Destroy all of your roommates to get some sleep tonight.

Created for the 2019 Global Game Jam in RPG Maker MV.

The theme was: What Home Means to You.

A sort of protest game against the overly positive aesthetic I felt the Global Game Jam was forcing in the theme announcement.

Click here to play in your browser or download for free on itch.io!

John Gale: Lead Designer

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Hermenegildo

 

HERMENEGILDO is a top down 2D dungeon crawler created for the Ludum Dare 43 game jam. The theme of the jam was “Sacrifices must be made.” The player starts out fully upgraded and must sacrifice one upgrade at each step of game progression.

Click here to play in your browser or download for free on itch.io!

John Gale: Programming, Narrative

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SHATTERED

 

SHATTERED is a narrative-driven 3D drag-and-drop puzzle game that was created for the 2018 Global Game Jam in Nashville, TN.

Download for Windows and Mac on itch.io!

John Gale: Unity Engineer

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Gravity Game

 

Created in Unity as a prototype idea for the 2018 Adventure Science Center Game Jam in Nashville, TN. See what it's like to jump around on Earth, the Moon, the Sun, Mars, and Pluto.

Play in your browser on itch.io!

John Gale: Lead Designer

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My Pink Yoga Mat

 

Created in RPG Maker for Ludum Dare 41. The theme of the jam was to combine two incompatible genres. I combined a JRPG with a yoga instructional app.

The cat's name is Zoomacroom. He's not actually in the game.

Play in your browser on itch.io!

John Gale: Lead Designer

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To The Sky

Created in RPG Maker MV for the 2017 Nash Game Dev Month-Long Game Jam. Thanks to Maliki79 for the volume control script.

Play as the fairy Lenoa as she returns to the sky to stop a deposed goddess from regaining power.

Click here to play in your browser or download for free on itch.io!

John Gale: Lead Designer

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Ritual Reversal

Created in Unity for the 2016 Global Game Jam.

Play as Peku who must ascend an ancient temple to reverse the ritual that awakened a goddess of desctruction.

Click here to play Ritual Reversal in your browser on itch.io!

 

John Gale: Boss Fight Designer

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Umi-chan vs Cephalotron

Unfinished game created in Unity for the 2017 Global Game Jam.

Umi-chan is an umibozu, the vengeful spirit of a drowned Japanese monk. He must fight an army of Clown Clouds, raft-riding Lil Cephs (all aptly named Joceph) and Sub-woofers (not the audio speakers but like submarine dogs) to battle Cephalotron, who bears no resemblance to Cthulu whatsoever.

John Gale: UI and Sound Design, Enemy Spawning

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